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Otome games have strong links with shōjo manga, with popular titles often spawning a manga series (e.g.

Neo Angelique and Meine Liebe), and popular manga series getting adapted to videogames (such as Nana).

Mc Kenzie & Co (1995) from American Laser Games and Girl's Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past.

The first Japanese otome game to be officially translated and sold in English was the visual novel Yo-Jin-Bo in 2006 for the PC.

Some popular games have also been adapted to anime, OVAs, or series, such as Angelique, Diabolik Lovers and Uta no Prince-sama.

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Traditionally, the goal of these games is to have the desired partner fall in love and have a relationship with the player character, but the requirements for gaining a "good end" differ from game to game.

While the plots of otome games differ greatly, there is usually a single female main character, and several good-looking males of varying "types".

This genre is most established in Japan, and is mostly made up of visual novels and simulation games; particularly dating sims and life simulation games.

In 2002, Konami released its very successful Tokimeki Memorial Girl's Side, which brought many new fans to the still-new genre.

Some examples of simultaneous releases of a manga and otome game also exist such as Angelique and Full House Kiss.

It's also common to find doujinshi featuring popular characters from otome games.

In 2006, Famitsu's listings for the Top 20 selling love games included seven otome games.